ItemStackTexture
ItemStackTexture renders one or more ItemStacks as a GUI texture. When multiple stacks are provided, they cycle automatically every 20 ticks (1 second).
Registry name: item_stack_texture
Extends TransformTexture — supports rotate(), scale(), transform().
Usage
// Single item
IGuiTexture diamondIcon = new ItemStackTexture(Items.DIAMOND);
// Multiple items — cycle every 20 ticks
IGuiTexture cycleIcon = new ItemStackTexture(
Items.DIAMOND, Items.EMERALD, Items.GOLD_INGOT
);
// From ItemStacks
IGuiTexture enchanted = new ItemStackTexture(
new ItemStack(Items.DIAMOND_SWORD)
);
// Tinted
IGuiTexture tinted = new ItemStackTexture(Items.DIAMOND)
.setColor(0x80FFFFFF); // 50 % opacity
Fields
| Name | Type | Description |
|---|---|---|
items |
ItemStack[] |
The item stacks to display. |
Methods
| Method | Returns | Description |
|---|---|---|
setItems(ItemStack...) |
ItemStackTexture |
Replaces the displayed stacks and resets the cycle index. |
setColor(int) |
ItemStackTexture |
Sets an ARGB tint overlay applied over the rendered item. |
copy() |
ItemStackTexture |
Returns a deep copy. |