Introduction
Warning
This Wiki is only available for Photon 2.x
. For 1.x
, check this link
Overview
Photon2 is a powerful Minecraft VFX creation mod inspired by Unity’s particle system. It brings modern, flexible, and highly customizable visual effects into Minecraft, making it possible to design stunning in-game VFX with a workflow familiar to Unity developers.
Key Features
- 🚀 Unity-like Particle System: 90%+ feature parity with Unity, including particles, trails, partial line rendering, and more
- 🖼 Visual FX Editor: Built-in FX Editor with real-time preview and intuitive controls
- 🧩 Flexible Resource Management: Custom materials, meshes, textures, curves, noise, and more
- ⚡ Advanced Rendering: GPU instancing, custom shaders, HDR/bloom effects, pixel-art style
- 💡 Programmable & Extensible: Custom shader material support, build up your own rendering pipeline
- 🧑💻 Developer Friendly: Easily transferable skills for Unity users; clear and open extension points
Getting Started
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Photon2 is recommended for users with some Unity or VFX experience. If you know Unity’s particle system, you’ll find Photon2 intuitive. Beginners should check out Unity or VFX basics first.
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Photon2 focuses on effect creation—not usage logic. Use commands or code to bind effects to entities, blocks, or your own lifecycle manager.
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Supports advanced rendering and effects Such as custom shaders, HDR glow, Fresnel, mesh-based particle animations, and intersection highlights.
Quick Start
- Enter a creative mode world and run
/photon_editor
to launch the editor - Create a new FX project and start experimenting with particle effects
- Export FX files and apply them via command or your own triggers
- Explore advanced features: custom shaders, mesh-based animation, depth-based highlights, and more
For details, see: Getting Started, Shader Guide, Advanced Tips
Community & Support
- GitHub: Submit issues or feature requests
- Discord: Join our community
- Feedback & Docs Contributions: Open for issues, PRs, and community input!