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Introduction

Since 2.0.0

Warning

This Wiki is only available for Photon 2.x. For 1.x, check this link

Overview

Photon2 is a powerful Minecraft VFX creation mod inspired by Unity’s particle system. It brings modern, flexible, and highly customizable visual effects into Minecraft, making it possible to design stunning in-game VFX with a workflow familiar to Unity developers.


Key Features

  • 🚀 Unity-like Particle System: 90%+ feature parity with Unity, including particles, trails, partial line rendering, and more
  • 🖼 Visual FX Editor: Built-in FX Editor with real-time preview and intuitive controls
  • 🧩 Flexible Resource Management: Custom materials, meshes, textures, curves, noise, and more
  • Advanced Rendering: GPU instancing, custom shaders, HDR/bloom effects, pixel-art style
  • 💡 Programmable & Extensible: Custom shader material support, build up your own rendering pipeline
  • 🧑‍💻 Developer Friendly: Easily transferable skills for Unity users; clear and open extension points

Getting Started

  • Photon2 is recommended for users with some Unity or VFX experience. If you know Unity’s particle system, you’ll find Photon2 intuitive. Beginners should check out Unity or VFX basics first.

  • Photon2 focuses on effect creation—not usage logic. Use commands or code to bind effects to entities, blocks, or your own lifecycle manager.

  • Supports advanced rendering and effects Such as custom shaders, HDR glow, Fresnel, mesh-based particle animations, and intersection highlights.


Quick Start

  1. Enter a creative mode world and run /photon_editor to launch the editor
  2. Create a new FX project and start experimenting with particle effects
  3. Export FX files and apply them via command or your own triggers
  4. Explore advanced features: custom shaders, mesh-based animation, depth-based highlights, and more

For details, see: Getting Started, Shader Guide, Advanced Tips


Community & Support