// annotate your packet method anywhere you want
@RPCPacket("rpcPacketTest")
public static void rpcPacketTest(RPCSender sender, String message, boolean message2) {
if (sender.isServer()) {
LDLib2.LOGGER.info("Received RPC packet from server: {}, {}", message, message2);
} else {
LDLib2.LOGGER.info("Received RPC packet from client: {}, {}", message, message2);
}
}
// send pacet to the remote/server
RPCPacketDistributor.rpcToServer("rpcPacketTest", "Hello from client!", true)
RPCPacketDistributor.rpcToAllPlayers("rpcPacketTest", "Hello from server!", false)